An intro to 360 Video

  An Intro to 360 Video

 

In my first meeting at the engine room I was introduced to the Samsung 360 camera that was available to use, and immediately saw the exciting experiments and room for development in the area of VR that my research has lead me to in my art practice. So right after the session I started to experiment.

My first experiments with the samsung 360 camera consisted of footage my mums conservatory and some basic green screen. I noticed right off the bat that there were mapping errors in the combining of footage, which for me are un-avoidable as the process of joining the two 180 degree pieces of footage is performed by the samsung software, I am yet to look into any way I can adjust this in Final Cut Pro X, but I think I will need to at least cover the fault lines with some edit or other. This is to avoid it becoming distracting and interrupt to experience and sensation of immersion, that VR is so famed for.

 

 

Not only that, but for some reason there is a black shape that appears in all footage taken by one of the cameras. I’m not sure what is causing this, and will have to be careful on how I shoot to avoid it in future tests.

 

 

In my second meeting I managed to experiment a bit with layering things on top of 360 footage which worked pretty easily, however the issues occured when it came to mapping the angles and perspective onto 360, having the the engine rom I had trouble with my hard drive which turned out to be a fault in the hardware and not internal, luckily. So I carried on and erased some of my grass and distorted some footage of close up plants and used it on the ground, as well as layering some little bushes over the top.

Editing in 360 is slow, and tricky, the perspective when adding new non- VR elements is something to get used to and learn to work with I think.

 

 

My next goal will be looking at more VR creators, and how they make smoother and more customised surroundings to see if creating a environment from scratch would be as effective as recording directly in 360. Because although I love the way this looks, and how easy it is to use I feel as if the quality and ‘messy’ execution of the mapping using this camera is a little too restricting with how to manipulate the surroundings.

Not sure what I will find but will let you know in my next post !

for more visit: floriebunda.net

intro to floriebunda and digital fashions

  Intro to floriebunda and digital fashions

 

Hi this is my first post on the log! I will be sharing my progress here during the time on this residency, leading up to somerset art weeks. I will also put up work on my own blog featured on my website so, if you want to see more have a look on floriebund.net .

I started this project with the proposal that I would incorporate fashion and a piece I have been working towards developing digital fashions. However My interest in 360 video and VR was equally ambitious and something I could always see myself doing just finding my lack of resource in the area limiting.

A week prior to my start at the residency I was experimenting with green screen, (as always) and building the very foundations of an idea; in creating the digital garments for floriebunda to wear. The results of this are below, I managed to map and key videos from my online social media use, mixing screen recordings and footage of floriebunda herself to be projected as an object for her to wear.

This fashion project is to explore how we present ourselves online through ‘dressing up’ with things that we believe represent us, or show ourselves in the best way, a look at fashion and identity. The modern progression of this concept is using our online activity and presentation in this space, to show how we want to be seen and represented. We then stylize this, showing this on our bodies online before posting it; only to become as object as the garments themselves. 

I try to imagine what I would wear as floriebunda and honestly its something digital, beautiful but also somehow self-oriented. 

It will be interesting seeing this idea develop into a immersive space.